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There are a variety of stimuli online that users could be addicted to rather than the Internet itself, which include communication, gaming, shopping, cyber-relations and anonymity, and so it is argued that users 'just use the Internet excessively as a medium to fuel other addictions.' A study carried out by Young discovered that over half of people considered 'Internet-dependent' were new users of the Internet, and are therefore more 'inclined' to use to the Internet regularly. Gambling, gaming and online bidding all provide positive feedback that can result in addictive behaviour.She also discusses the fact that 'Non-dependent' users had been using the Internet for more than a year, suggesting that over use of the Internet could 'wear off over time'. Because of the convenience of the Internet, users now have easy and immediate access to gambling, shopping and gaming at any time of day, without the hassles of everyday life (e.g. Users will use the net as a way of gaining this emotion.Internet users can become addicted to playing online games, gambling and shopping through the feeling it gives them.

A study published in the journal Cyberpsychology, Behavior, and Social Networking (2014) suggests that prevalence of Internet addiction varies considerably among countries and is inversely related to quality of life.

These seven clusters are: psychosocial risk factors; physical impairment; emotional impairment; social and functional impairment; risky Internet use; impulsive Internet use; and Internet use dependence.

He used this term because it was a suitable fit to his parody.

This idea he conjured was to demonstrate the Diagnostic and Statistical Manual of Mental Disorders handbook's complexity and rigidity.

Internet addiction is a subset of a broader "technology addiction".