The authors go on to talk about setting up an annotation project: determining your goal, creating your model/specification, and creating/storing your annotations in a flexible but easy to create (by annotators) manner. I had no previous experience in this area, but I had no trouble understanding the subject matter for the most part.
Here are some of the notes I took while reading the book: When you run an Xcode project from a standard (i.e., non-admin) user, you might be asked to enter credentials of a user in the “Developer Tools group.” You can fix this by adding the (current) user to the group: When you purchase something from the Mac App Store, you’ll see a little icon in your dock, but that doesn’t show you the percentage of progress.
The book assumes that you have some experience with Arduino and micro-controllers (i.e., do you know what a breadboard, jumper wires, and circuits are? We start with a very brief introduction to RFID, follow up with two introductory technical tutorials on Arduino, and end with a fairly simple home automation project: Between my officemate and me, we have dozens of devices drawing power in our office: two laptops, two monitors, four or five lamps, a few hard drives, a soldering iron, Ethernet hubs, speakers, and so forth.
Even when we’re not here, the room is drawing a lot of power.
It’s not easy to immediately put what you learned into action (you might understand a subject theoretically but might not be comfortable enough with the subject to put it into practice).